YIXUAN WANG

Welcome to my portfolio website. I am a student of Communication Design at the University of Southampton, and here I shall present the outcomes of my first semester's studies: the research processes and results of four projects, along with RRR.


WORK
1. Ghost  in the Machine
2.MTIV
3.Quantified Self
4.Non-human interaction
5.RRR



PROJECT 1 Ghost in the MachineOUTCOME







1. Research and Process:




2. Story:
We have designed a game. Each player picks a color to represent themselves. Take turns drawing a "Wi-Fi symbol" (aseries of curved lines). The next Wi-Fi symbol must connect at least one of its lines to the previous player's symbol. You can decide the size, length, and direction of your Wi-Fi symbol. At least 1-3 of its lines should connect to the previous one.


3. Reflection:
In the classroom, Andy first guided us through several games, allowing us to discover the rules ourselves. He then assigned tasks, encouraging students to think creatively and form groups to design their own games. Different teams exchanged their creations to play each other's games.
Throughout this highly engaging learning process, I realised that creating a piece isn't just about the final product; the process itself is crucial. Much like designing this game, the creator must clearly explain the rules, gameplay, and objectives to the users. I believe this initial project laid the groundwork for subsequent endeavours.